‘Anathem’ review


There’ve been a lot of reviews of this book since it came out, some of which you’ve probably read. Instead of giving any kind of summary, I’m simply going to say why I liked it so much. If you need it, you can get the synopsis from the New York Review of Books or io9.

There are few books which I’d rate this highly. My criteria are pretty simple, but not many writers produce anything that meets them. Anathem nails them all.

1. Scope. The book must be ambitious. It must approach a multitude of themes and problems, tackle all of them well, and give the sense in the end of having synthesized them all. I can think of only a handful of books (Gravity’s Rainbow & Midnight’s Children are two) that pull this off. Anathem not only pulls this off in the final analysis — it gives you the sense throughout that it is a novel of massive yet cogent scope.

2. Story. This is obvious, but the problem for many books is that pulling off point 1, above, makes the story incredible, wooden, impersonal, or contrived. Again, Anathem passes this test with flying colors.

3. Ideas. Stephenson’s powerful intellect is on full display here. Not only does he assimilate some really interesting takes on science and philosophy into the narrative, he’s spinning social and political theory out there as well.

4. Invention. Some negative reviews of the book have made a lot of the notion that Stephenson’s worldbuilding in Anathem is more recombinant than inventive. Bollocks, I say, for two reasons: 1) recombining in an innovative way is an entirely valid mode of invention, especially when the result is as immersive and complete as what Stephenson puts out in this book, and 2) the central conceit of the novel (and I’ll steer clear of spoilers here), which some critics maybe missed or glossed over when critiquing Stephenson on his level of invention, succeeds in explaining why the world of Anathem is — must be — so similar to our own.

I have a few quibbles with the book (again, steering clear of spoilers here), foremost among them being that one of the spacecraft in the book couldn’t theoretically achieve the velocities he proposes — at least not as the technology is understood by some of our best physicists, who spent considerable time on the problem. A spacecraft could probably come close to the speeds he suggests using a similar tech with a different fuel source, but it’s a minor hard sci-fi fail, forgivable against the overall awesomeness of the book.

So yeah, I liked it. Read it now!



Part Two of ‘Selkies’ on Robots podcast


The second segment of my story Selkies aired Friday on the Robots podcast. This episode of Robots, ‘Warehouse Robots,’ features a talk with a Cornell University robotics professor, Raffaello D’Andrea, whose work includes soccer robots and warehouse fulfillment systems.



Normally I don’t make comic strips, but…


today’s xkcd (and the reaction on the LJ RSS thread) left me unable to resist. (Click for bigger).



Robot Seals, Underwater Swarms, & Doppler Velocity Logs (New Story!)


The podcast Robots, produced by associates of the Laboratory of Intelligent Systems at L’Ecole Polytechnique Federale de Lausanne, Switzerland, will be serializing my story Selkies over their next four episodes. Every two weeks, Robots interviews people doing interesting work in the field of robotics and presents news and views on the industry. This week’s episode focuses on AUVs (Autonomous Underwater Vehicles) and the technology behind them.

Robots: Swarming Autonomous Underwater Vehicles (blog post & mp3 link)

Many thanks to Sabine Hauert for bringing me on as a contributor, to Christine Pachinger for her lovely reading of the story, and to the rest of the Robots team for the great work they’re doing. Robots is aimed at a general audience. If you’re a hardcore robotics geek, it’s also worth checking out their previous podcast, Talking Robots, which was intended more for specialists (they randomly chose me for a man-on-the-street interview in their final episode).



International Talkses Like Gollum Day, Precious: September 26!


Pirates? Ninjas? Zombies?

Who cares how they talk? Let’s take it back to basics, folks.

September 26 is International Talkses Like Gollum Day, Precious. Show the nasty little hobbitses how you feels *gol-lum*!



chapbooks now available


You can now order chapbooks from this page. They’re €2,* plus cost o’ shipping. Arm and Noise are currently available. I’ll do a reprint of Posthuman Playground if demand seems to warrant it.

 

*Yeah, euros. I’ll rethink this in November if it looks like the dollar’s going to stop tanking. Anyhow, Paypal doesn’t care which squiggle your moneys have in front of ‘em.



Gen Con!


I’m headed to Gen Con for the first time in five years. I’ll mostly be camped out at the Catalyst Game Labs booth, talking people’s ears off about Eclipse Phase. The Catalyst booth will also have chapbooks of my stories Arm and Noise available.

Update (8/18): Gen Con went swimmingly. Lots of enthusiasm about Eclipse Phase, along with getting to meet a whole lot of nice folks. Thanks to everyone who picked up chapbooks! I’ll be putting up an ordering link to make available what didn’t go at the con soon.



noise [new story]


Originally written for a Montreal noisefest, but coming out just in time for Gen Con instead, Noise is about a family of choice and the unusual AGI binding them together. This story contains narcoalgorithms and at least one reference to a robot’s erogenous zones. Sensitive audiences should order a copy of the chapbook (available soon) and then burn it before their children read it.

From the chapbook blurb…

it’s the early twenty-third century, and after rather a lot of screwing around, transhumanity has finally gotten around to colonizing the solar system, ensuring basic prosperity for all, and extending lifespans beyond the 1.5 century mark. what’s a species to do? conquer death? put on giant shoulder pads and conquer the galaxy? become beings of pure energy? yeah, eff that. how about building an AGI that lives in you and all of your friends’ heads and then going to weird art parties in space? that would be much more fun. wouldn’t it?

Download yon PDF.

Creative Commons License
Noise by Jack Graham is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.



holy cats, it’s a blogx0rz!; Eclipse Phase


I’m in the process of transitioning the site over to Wordpress. So you’ll have to pardon my dust, but the meat in the sandwich (stories) are still available.

In other news, Eclipse Phase, the RPG project that’s occupied much of my writing time over the last nine months, is no longer a carefully guarded secret, as attested to by rumormongering on rpg.net. More to come on this!



posthuman playground


In the orbit of Venus, our solar system’s most hostile planet, a culture of evolved post-humans and artificial intelligences, driven by exploration and innovation, dwells in a vast cylindrical space habitat, creating wealth and knowledge by researching the mysteries of a planet whose surface temperature melts metal and whose atmosphere is a 40 mile deep acid storm. But this story isn’t really about any of that. It’s about how they raise their kids.

Download the PDF.

Creative Commons License

Posthuman Playground by
Jack Graham is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.